General Vocabularies, Material

Balls
Carom balls are made from cast phenolic resin (only in artistic billiards ivory balls are used) and have a diameter of 61.5 mm. 2 white w. ball and one red r. ball are used. For distinction one white has a spot on it; in TV and championship billiards the dotted white is replaced by a yellow one y. ball.
B1
This is the ball that each player may touch with the cue, also called "the players cue ball". Any game is started using the white ball as b1. Player 2 uses the dotted (<=> yellow) ball as b1.
B2
Object ball touched first by b1 (also referred to as "1st object ball"). This can be either the other white or the red.
B3
Object ball touched second (="2nd object ball").
Billiards
All games using cues to make balls move on a rectangular table. 2 characteristic forms exist:
  1. Played on tables with 6 holes, where the goal is sinking colored balls, are Pool and Snooker.
  2. Carom-games: Using three balls the players cue ball (b1) must contact one of the other two.
  • Played on a Snooker-table a mix-form of potting and making caroms exists. It's referred to as Billiards or English Billards.
Break Shot
The first position of classical carom games, also known as "spot shot":

Fig.1

corner balk area (exists 4 times!)
break shot

The player winning the lagging is allowed to decide whether he wants to play it first or second (equalizing inning). Red must be hit first.


Carom

  • Any collision of balls.
  • b1 (one of the "whites") touches b2 as well as b3, sequence doesn't matter. This is known as cannon, too. Whether a carom counts is decided by the discipline.
  • don't mix it up with CARROM.


Carom table
Main form of carom tables are the match (2.84m x 1.42m) and the half-match billiard (2.10m x 1.05m). For carom it is heated (25-30° C) to reduce cloth friction and moisture on cloth/ balls.
Cloth
Usually green, usually wool (perhaps with some nylon). It should cover table and cushions not loose. The looser, the higher is the friction; this is the main reason why on an older table balls don't roll as good as on newer.
Cue
Conical, usually wooden stick which is used to transport the balls and transfer spin. Important characteristics are:
  • straightness (one check is rolling the cue on the table, another one to sight down the stick )
  • balance (center of weight somewhere at one third from the back)
  • weight (450-550 g)
  • no loose parts (especially contact ferrule-wood)
  • not more than 2 parts.
  •  
    Cushion
    Cloth covered rubber that borders the playing area. It's supposed to reflect the balls elastically.
    Ferrule
    Link between leather tip and wooden part of the cue. There shouldn't be any overlap between ferrule-leather and ferrule-cue in either direction (ref. pic. 2).

    Fig.2

    ferrule+tip

    Inning
    One inning on the table ends with a miss or a foul.
    Set
    1. set of balls:
      • 3, more seldom 4 balls are used in Carom
      • 10 or 16 are used in Pool, 21 in Snooker. Few games exist on hole-tables with other number of balls.
    2. -> rules.
    Tip
    The cue tip is made from leather. Ideal shape is shown in picture 1. What makes a tip form ideal:
    1. curvature (for max. ball - cue contact independent from contact point). Some use a nickel as reference ;
    2. exact fit to the ferrule (transfer of force and spin) ;
    3. sufficient thickness for elasticity ;
    4. sufficient roughness for good contact (improved by chalking).

    Rules

    General
    All Carom disciplines share the goal of the players to complete as many caroms as possible in as few tries as possible.
    Average
    Number of points divided by number of visits.
    Balkline m/n
    To hinder the rail nurse and other very close (same people think boring) manipulations, the table is divided into rectangles. In each segment only n caroms are allowed before at least one of the object balls has to leave it. But -fortunately- it may come back into the field. There is a bunch of balkline disciplines of different difficulty. m characterizes the size of the rectangles (actually it is the distance of the lines from the outer cushion here in cm) and n the number of allowed caroms before moving one object ball over a line. The discipline becomes more difficult with increasing m and decreasing n.

    Fig.3 showing a 71/2-setup

    balkline-table

    Distance
    Amount of caroms to win
    a) a game
    b) a set.
    Discipline
    For one size of a table 7 classical disciplines exist. With rising difficulty they are on a championship table: straight rail, balkline (47/2, 47/1, 71/2, 71/1), single cushion and three cushion (3C). For less classical games have a look here..
    Equalizing inning
    If the first player wins the second player gets to complete his half of the last inning and starts from the break shot. (If no set system is played).
    Game
    The game ends when
  • a) one player reaches the sufficient amount of points and both players had the same number of visits.
  • b) both players reached the amount of visits.
  • c) one player won enough sets.
    Lagging
    A way to determine who shoots first. Each player puts a ball behind the head string and banks it off the rail. The player whose ball comes closer to rail has choice of shooting first or second. Also known as "Stringing" in the U.K.
    Player1
    Begins a game and uses the pure white as b1.
    Player2
    Visits the table second, therefore has the chance of an equalizing inning. He plays the dotted white or the yellow as b1 (=cue ball).
    Point
    Every regular carom counts 1 point in classical disciplines. There exist other rules on pocketless tables where other scoring systems apply.
    Single cushion
    At least one cushion has to be hit before completing a carom.
    Straight rail
    The easiest discipline, where no extra obstacles hinder scoring (apart from a special rule in the corner -> "corner balk area").
    Three cushion
    The most difficult form of carom. To complete a carom, 3 cushions have to be hit by b1. The world champion averages 2.
    Set system
    Analogous to tennis a match is divided into shorter distances which make up sets. This holds mainly for 3C, where mostly best of five sets to 15 points are played.

    Technique

    Aiming line
    Hypothetical extension of the cue to a certain point. Only in case of a central hit this equal to the shot direction. One can (or should) aim on anything that can me memorized. Good aims include: diamonds, part of a ball, chalk on cloth, a glass of water on the next table, whatever helps aiming.
    Bridge
    For righthanders the left hand forms the bridge which supports the front end of the cue. Recommended is the closed bridge, that gives a firm support of variable height. Other types of bridge are the exception in carom. The open bridge (as used in Snooker) or massé type comes into play for very close positions (e.g. rail nurse) or for some follow shots, where the closed bridge would hinder exact aiming. Another special case is the massé type bridge, which you need when you have to elevate your cue butt or have little space for your bridge.

    Fig. 4

    Bridge

    Bridge distance
    This is one variable determining the max. power achievable. The bigger, the more force can be used, but to the same extend accuracy decreases.
    Hit of b2
    The amount of b2 (how full or thin it was hit (ref. fig. 5)) determines

       

    • the angle of deflection for b1,
    • the speed distribution between b1 and b2.


    Fig.5
    Ball Hit

    Dessin
    This (French) term describes the planned solution for a position. This includes the paths of b1 and b2 , more seldom that of b3. Also the position of all balls is planned. A good dessin should lead to an easier position or one with a good chance to gain more points.
    English
    Any off-center shot leads to an additional rotation of b1. Top English leads to a follow shot bottom English leads to draw action, left English forces a clockwise rotation (so-called side), right hit to anti-clockwise.
    Grip
    The grip should be firm enough to allow for good speed and direction control. The position of the grip hand should wander the closer to the cue end, the more power is needed. For close manipulation it can lie before the center of weight of the cue.
    Stance
    The stance should be comfortable and firm, everything else doesn't really matter. For a good aiming position wrist, head and bridge should lie in one plane (fig. 6 & 7).
    Fig.6stance1

    Fig.7stance2
    As with the grip the distance of feet from b1 depends on the intended speed: The more force is needed, the further the feet are positioned away from b1.

    Shot direction
    This parameter covers the initial direction in that b1 travels. It is parallel to the aiming line, for a center shot they are identical. In the other cases English / side is created (ref. fig. 8).

    Fig. 8

    spin


    Swing
    Swing or warm-up-stroke means the preparation of the shot, it should mainly allow to gain a feeling for the following execution of the plan. This includes that in most cases swing and real shot should be adopted to each other; e.g.: fast shot -> rapid swing. One should mention that many world class players, especially in snooker only use a slow, constant back swing for every kind of cue speed. If we admit, that you use the same cue weight every time, the height of cue - b1-contact determines the speed transfer, too: The more off-center your tip hits b1, the less speed is transferred to it, the other amount mainly ends into rotation.


    Speed, Tempo
    The tempo of b1 is determined by the cue speed at the moment of ball contact, which is determined by stroke power. This power -apart from the body building capacities of the shooter ;-)- is influenced by 4 parameters:
    • distance grip - bridge;
    • length of bridge;
    • speed of warm-up strokes;
    • position of feet.

    The amount of ball hit (ref. fig. 5) mainly determines speed of b1 after the first carom.

    Some additional information about Newtons' Laws.